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natashat Natasha Tatarchuk 48 366 2013-07-17T02:48:00Z 2023-08-02T04:06:00Z 1 630 3593 Bungie Studios 29 8 4215 16.00 200 Clean Clean false false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Advances in Real-Time Rendering in 3D Graphics and Games Welcome to the home for the well-established series of SIGGRAPH courses, covering late-breaking work and advances in real-time computer graphics! This course was first presented in SIGGRAPH 2006 in Boston, MA. Since then we continue bringing you the state-of-the-art techniques from the game development community, as well as innovating graphics methods and forward-looking research with the emphasis on practical implementations. The presentations in the later Advances years are now available on Advances in Real-Time Rendering YouTube channel *** NEW *** SIGGRAPH 2023, Los Angeles, CA, USA August 2023 SIGGRAPH 2022, Vancouver, British Columbia, Canada August 2022 SIGGRAPH 2021, Virtual Conference August 2021 SIGGRAPH 2020, Virtual Conference August 2020 SIGGRAPH 2019, Los Angeles, CA July 2019 SIGGRAPH 2018, Vancouver, British Columbia, CA August 2018 SIGGRAPH 2017, Los Angeles, CA July 2017 SIGGRAPH 2016, Anaheim, CA July 2016 Advances in Real-Time Rendering in Games course Technical Art of Uncharted 4 Production Session SIGGRAPH 2015, Los Angeles, CA August 2015 Advances in Real-Time Rendering in Games course SIGGRAPH 2014, Vancouver, BC, Canada August 2014 Advances in Real-Time Rendering in Games course Creating Content to Drive Destiny ’s Investment Game: One Solution to Rule Them All Production Session Character Heads Creation Pipeline and Rendering in Destiny course Destiny Character-Animation System and Lessons Learned course Advances in Real-Time Rendering in 3D Graphics and Games , July 2013 SIGGRAPH 2013, Anaheim, California Advances in Real-Time Rendering in 3D Graphics and Games , August 2012 SIGGRAPH 2012, Los Angeles California Advances in Real-Time Rendering in 3D Graphics and Games , August 2011 Vancouver, BC, Canada Advances in Real-Time Rendering in 3D Graphics and Games , July 2010 Advances in Real-Time Rendering in 3D Graphics and Games , August 2009 , August 2008 ( to appear) Advances in Real-Time Rendering in 3D Graphics and Games, August 2007 ( to appear) Advanced Real-Time Rendering in 3D Graphics and Games, August 2006 Follow @mirror2mask Tweet...

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